Itemization Guide

Categories, tiers, upgrades, and the investment bonuses that reward committing souls to one category over spreading them thin.

Three CategoriesWeapon / Vitality / Spirit

Weapon items boost your gun damage, Vitality boosts survivability, Spirit boosts ability power. Most builds mix all three — check what's already strong on your hero before stacking more of it.

WeaponVitalitySpirit
Four TiersTier 1 – 4

Items get stronger — and pricier — as you go up in tier. Don't rush a tier 4 item early; a full set of tier 2s usually covers more gaps than one expensive tier 4.

Tiers
Components & UpgradesBuild up

Some items are components that combine into a stronger upgrade later. Buying the component still gives you its stats immediately — you're not wasting souls while you save for the upgrade.

Components
Active Slots12 max

You can carry 12 active items into a match at once. Plan for more than that — mark your top 12 as active and keep the rest as backup for whatever the enemy team is playing.

Active Build
Selling50% refund

Selling refunds 50% of an item's cost. It isn't a punishment — respeccing a bad buy for half price is almost always better than playing the rest of the match with dead stats.

Sell Priority
Ability Upgrades1 / 2 / 5 points

Each ability has three upgrade tiers costing 1, 2, 5 ability points in order. Boon levels hand you ability points automatically as you earn souls — see the Boons guide.

Abilities