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Sinclair
Sinclair●●●
hero_magician
0/12 active · 0 items
Boon Level00 ability pts
0/0 pts used0 souls
Ultimate unlocks at boon 7
Weapon Stats
Bullet Damage16.5+0.55/boon
Light Melee50+1.58/boon
Heavy Melee116+1.58/boon
Vitality Stats
Max Health730+38/boon
Health Regen1
Move Speed7.2
Spirit Stats
Spirit Power0+1.3/boon

Abilities

0/0 pts used · 1/4 slots
  • Vexing Bolt
    Vexing Bolt
    ☆×1.86 · 24s CD · 120 dmg
    0/3
  • Spectral Assistant
    Spectral Assistant
    ☆×0.36 · 40s CD · 15 dmg
    🔒 1,100
  • Rabbit Hex
    Rabbit Hex
    26s CD
    🔒 2,000
  • Audience Participation
    Audience Participation
    85s CD
    🔒 3,800

Coach

Sinclair is a support. Your abilities matter more than your items: push lanes, stay with your team and save teammates. Don't farm your carry's lane.

No items yet — start from the suggested build below, or browse the shop and click an item to add it to your build.
Suggested Starter Build

Early game

◈5,600
by ~10 min · ◈5,900
Start with these active
  1. 1Extra Charge
    Extra Charge
    spirit◈800
    Adds the utility and spirit damage this hero still needs.
  2. 2High-Velocity Rounds
    High-Velocity Rounds
    gun◈800
    Adds the gun damage this hero still needs.
  3. 3Extra Spirit
    Extra Spirit
    spirit◈800
    Adds the spirit damage this hero still needs.
  4. 4Sprint Boots
    Sprint Boots
    vitality◈800
    Adds the mobility and healing this hero still needs.
    MeasuredPlayers on this hero who pair it with Extra Charge win more often.
  5. 5Monster Rounds
    Monster Rounds
    gun◈800
    Adds the soul income and healing this hero still needs.
  6. 6Arcane Surge
    Arcane Surge
    spirit◈1,600
    Adds the mobility and spirit damage this hero still needs.

Mid game

◈10,400
~20 min · ◈16,700
Added to your game plan
  1. 1Mystic Expansion
    Mystic Expansion
    spirit◈800
    Adds the utility this hero still needs.
  2. 2Extra Health
    Extra Health
    vitality◈800
    Adds the health this hero still needs.
    MeasuredPlayers on this hero who pair it with High-Velocity Rounds and Extra Spirit win more often.
  3. 3Enchanter's Emblem
    Enchanter's Emblem
    vitality◈1,600
    Adds the damage resistance and spirit damage this hero still needs.
    MeasuredPlayers on this hero who pair it with Extra Spirit and Sprint Boots win more often.
  4. 4Guardian Ward
    Guardian Ward
    vitality◈1,600
    Adds the mobility and barriers this hero still needs.
  5. 5Duration Extender
    Duration Extender
    spirit◈1,600
    Takes your spirit spending past 7,200 souls, unlocking the next spirit bonus.
  6. 6Compress Cooldown
    Compress Cooldown
    spirit◈1,600
    Adds the utility this hero still needs.
  7. 7Rapid Recharge
    Rapid Recharge
    spirit◈2,400
    Upgrades your Extra Charge, which you trade in, so it costs less.
    Adds the utility and spirit damage this hero still needs.
    MeasuredPlayers on this hero who pair it with Extra Spirit and Enchanter's Emblem and Sprint Boots win more often.

Late game

◈12,000
~30 min · ◈30,000
Added to your game plan
  1. 1Opening Rounds
    Opening Rounds
    gun◈800
    Upgrades your High-Velocity Rounds, which you trade in, so it costs less.
    Takes your gun spending past 2,400 souls, unlocking the next gun bonus.
    MeasuredPlayers on this hero who pair it with Fortitude and Rapid Recharge win more often.
  2. 2Enduring Speed
    Enduring Speed
    vitality◈800
    Upgrades your Sprint Boots, which you trade in, so it costs less.
    Adds the mobility and damage resistance this hero still needs.
  3. 3Superior Duration
    Superior Duration
    spirit◈1,600
    Upgrades your Duration Extender, which you trade in, so it costs less.
    Adds the damage resistance and utility this hero still needs.
  4. 4Superior Cooldown
    Superior Cooldown
    spirit◈1,600
    Upgrades your Compress Cooldown, which you trade in, so it costs less.
    Adds the utility and healing this hero still needs.
  5. 5Greater Expansion
    Greater Expansion
    spirit◈2,400
    Upgrades your Mystic Expansion, which you trade in, so it costs less.
    Adds the damage resistance and utility this hero still needs.
  6. 6Fortitude
    Fortitude
    vitality◈2,400
    Upgrades your Extra Health, which you trade in, so it costs less.
    Adds the mobility and health this hero still needs.
    MeasuredPlayers on this hero who pair it with High-Velocity Rounds win more often.
  7. 7Surge of Power
    Surge of Power
    spirit◈2,400
    Upgrades your Extra Spirit, which you trade in, so it costs less.
    Adds the mobility and gun damage this hero still needs.

Build

Uncategorized
No items added yet.

Items

Hero Basket
Stopped because the soul budget ran out — every item still worth adding costs more than what's left to spend.
Total Basket Cost◈ 0
Coverage vs. Need
Utility0.0 / 221.2
Spirit Damage0.0 / 166.7
Mobility0.0 / 144.2
Gun Damage0.0 / 111.2
Still needs: Utility (221.2), Spirit Damage (166.7), Mobility (144.2)
No items were picked for this basket.