Build

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Seven
Seven●●●
hero_gigawatt
0/12 active · 0 items
Boon Level00 ability pts
0/0 pts used0 souls
Ultimate unlocks at boon 7
Weapon Stats
Bullet Damage10.8+0.24/boon
Light Melee50+1.58/boon
Heavy Melee116+1.58/boon
Vitality Stats
Max Health730+41/boon
Health Regen1
Move Speed6.7
Spirit Stats
Spirit Power0+1.1/boon

Abilities

0/0 pts used · 1/4 slots
  • Lightning Ball
    Lightning Ball
    ☆×0.5 · 26s CD · 75 dmg/s
    0/3
  • Static Charge
    Static Charge
    ☆×0.792137 · 42s CD · 35 dmg
    🔒 1,100
  • Power Surge
    Power Surge
    ☆×0.14 · 50s CD · 10 dmg
    🔒 2,000
  • Storm Cloud
    Storm Cloud
    ☆×0.6 · 205s CD · 95 dmg/s
    🔒 3,800

Coach

Seven is a carry. Farm a side lane and the jungle, play safe, and join team fights once your first big item makes you strong.

No items yet — start from the suggested build below, or browse the shop and click an item to add it to your build.
Suggested Starter Build

Early game

◈5,600
by ~10 min · ◈5,900
Start with these active
  1. 1Monster Rounds
    Monster Rounds
    gun◈800
    Adds the soul income and healing this hero still needs.
  2. 2Extra Stamina
    Extra Stamina
    vitality◈800
    Adds the mobility this hero still needs.
  3. 3Extra Regen
    Extra Regen
    vitality◈800
    Adds the healing this hero still needs.
  4. 4Extra Spirit
    Extra Spirit
    spirit◈800
    Adds the spirit damage this hero still needs.
  5. 5Extra Charge
    Extra Charge
    spirit◈800
    Adds the utility and spirit damage this hero still needs.
  6. 6High-Velocity Rounds
    High-Velocity Rounds
    gun◈800
    Takes your gun spending past 1,600 souls, unlocking the next gun bonus.
  7. 7Extended Magazine
    Extended Magazine
    gun◈800
    Adds the gun damage this hero still needs.

Mid game

◈10,400
~20 min · ◈16,700
Added to your game plan
  1. 1Mystic Vulnerability
    Mystic Vulnerability
    spirit◈1,600
    Adds the damage resistance and spirit-resist shred this hero still needs.
  2. 2Healbane
    Healbane
    vitality◈1,600
    Adds the anti-heal and spirit damage this hero still needs.
    MeasuredPlayers on this hero who pair it with Monster Rounds win more often.
  3. 3Spirit Lifesteal
    Spirit Lifesteal
    vitality◈1,600
    Adds the health and healing this hero still needs.
  4. 4Duration Extender
    Duration Extender
    spirit◈1,600
    Takes your spirit spending past 4,800 souls, unlocking the shop's big spirit bonus.
  5. 5Fleetfoot
    Fleetfoot
    gun◈1,600
    Adds the mobility and damage resistance this hero still needs.
  6. 6Surge of Power
    Surge of Power
    spirit◈2,400
    Upgrades your Extra Spirit, which you trade in, so it costs less.
    Adds the mobility and gun damage this hero still needs.
    MeasuredPlayers on this hero who pair it with Extra Regen and Monster Rounds win more often.

Late game

◈13,600
~30 min · ◈30,000
Added to your game plan
  1. 1Arcane Surge
    Arcane Surge
    spirit◈800
    Upgrades your Extra Stamina, which you trade in, so it costs less.
    Adds the spirit damage and utility this hero still needs.
  2. 2Healing Booster
    Healing Booster
    vitality◈800
    Upgrades your Extra Regen, which you trade in, so it costs less.
    Adds the healing this hero still needs.
  3. 3Titanic Magazine
    Titanic Magazine
    gun◈800
    Upgrades your Extended Magazine, which you trade in, so it costs less.
    Takes your gun spending past 4,800 souls, unlocking the shop's big gun bonus.
  4. 4Superior Duration
    Superior Duration
    spirit◈1,600
    Upgrades your Duration Extender, which you trade in, so it costs less.
    Adds the damage resistance and utility this hero still needs.
  5. 5Escalating Exposure
    Escalating Exposure
    spirit◈4,800
    Upgrades your Mystic Vulnerability, which you trade in, so it costs less.
    Adds the spirit damage and damage resistance this hero still needs.
  6. 6Infuser
    Infuser
    vitality◈4,800
    Upgrades your Spirit Lifesteal, which you trade in, so it costs less.
    Adds the spirit damage and healing this hero still needs.

Build

Uncategorized
No items added yet.

Items

Hero Basket
Stopped because the soul budget ran out — every item still worth adding costs more than what's left to spend.
Total Basket Cost◈ 0
Coverage vs. Need
Mobility0.0 / 169.5
Economy0.0 / 148.2
Utility0.0 / 136.2
Gun Damage0.0 / 118.3
Still needs: Mobility (169.5), Economy (148.2), Utility (136.2)
No items were picked for this basket.